

The amount of effort Pony Canyon put into marketing the game was amazing.Hiding portions of the map that your character's can't see, while not very attractive to look at, is certainly more realistic than seeing through walls and roofs, which was common in most RPGs of the day.
#Ultima iii classes professional#

That winter, I asked for the game for Christmas, and got it. Only later did I realize I was on the right path.

I obeyed, but since I didn't see any benefit, I felt betrayed by him. I found a shrine, and, teasingly, my step-brother told me to try and donate all my gold to see what happened. This unleashed the pirates, and we made it to Ambrosia. But we kept playing, and I amassed a lot of gold and raised each of the characters to level 5. I accidentally erased his save game file, and my brother and I tried to rush through the game to get back all the stuff he had, but were unable to, he was very mad. Later, my step-brother brought his copy when he visited, and I played it more.
#Ultima iii classes manual#
I remember reading the poorly printed replacement manual that came with the game and seeing that there was "dragon armor," which I thought was so cool. I first played this game after renting it from a video store around 1989 and loved it.

#Ultima iii classes series#
This game was heavily advertised in Japan the soundtrack was composed by a pop musician and released on vinyl, cassette, and CD, a single was released featuring the vocals of a pop singer who had an in-game cameo, several extensive hint books were made, and even comics and game books were written to introduce the Ultima series to the Japanese console audience. The MSX2 port is nearly the same as the Famicom version, just with a slightly different color palette and sound due to the different hardware. This is a port of Ultima III: Exodus, and while the game is similar enough that it should be on the original game's page, I have such a history with it, it warrants its own page. This port was developed by Newtopia Planning and first released in Japan by Pony Canyon on the Famicom on, then for the MSX2 in 1988, and later in February 1989 in North America on the NES by FCI. Ultima: Exodus is a fantasy role-playing video game originally developed by Origin Systems.
